Bulletin Officiel de la Propriété Industrielle (BOPI) des Marques de produits et de services

BOPI 04MQ/2024 MARQUES REGIONALES DE PRODUITS ET DE SERVICES SELON L’ACCORD DE BANGUI, ACTE DE 2015 268 images, graphies, audio, video, andtext; software for the collection, managing, editing, organizing, modifying, transmission, sharing, and storage of data and information; software for transmitting, sharing, receiving, downloading, displaying, interacting with and transferring content, text, Visual works, audio works, audiovisual works, literary works, data, files, documents and electronic works; e-commerce software; e-commerce software to allow users to perform electronic business transactions via a global computer the internet and communication networks; software for processing electronic transactions; software for organizing, searching for and managing events; software for creating accounts and maintaining and managing information about financial transactions on distributed ledgers and peer to peer payment networks; software for use in financial trading; software for use in financial exchange; software for providing authentication of parties to a financial transaction; software for maintaining ledgers for financial transactions; software for the management of cryptographie security of electronic transmissions across computer networks; software for encrypting and enabling secure transmission of digital information overthe Internet; software for currency conversion. Class 14 : Jewelry; imitation jewelry; watches; keychains; key rings. Class 16 : Printed publications; books; game cards; magazines; pictures; posters; stationery; trading cards. Class 18 : Bags; backpacks; luggage; wallets. Class 24 : Blankets; bedspreads. Class 25 : Clothing; hats; headwear; jackets; jerseys; pants; shirts; t-shirts; sweaters; sweatshirts; shoes; scarves; sneakers; socks. Class 27 : Rugs; carpets; mats. Class 28 : Toys, games and playthings; toy figurines; plush toys; action figures; balls; basketballs; playing cards; trading cards; hand-held units for playing electronic, computer, interactive, and video games; gaming devices; mobile gaming devices; amusement game machines; game consoles; game controllers for computer and video games; computer game joysticks; video game joysticks; gaming mice; gaming keypads; skateboards; skateboard decks. Class 32 : Beer; energy drinks; non-alcoholic beverages; soft drinks. Class 33 : Alcoholic beverages; wine; liquor; spirits; liqueurs; cocktails. Class 35 : Retail services; advertising services; marketing services; market research; promotion services; business Consulting services; facilitating the exchange and sale of products and services via computer and communication networks; providing online facilities for connecting buyers with sellers; providing an online marketplace; providing an online marketplace for digital assets, digital tokens, cryptotokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto- collectibles, cryptocurrencies, digital currencies and virtual currencies; providing an online marketplace for buyers and sellers of digital goods authenticated by nonfungible tokens (NFTs); providing online marketplace to rent, borrow, and trade digital assets, digital tokens, crypto tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies; providing a virtual marketplace for digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, cryptocollectibles, cryptocurrencies, digital currencies and virtual currencies; providing a virtual marketplace for buyers and sellers of digital goods authenticated by non fungible tokens (NFTs); providing a virtual marketplace to rent, borrow, and trade non-fungible tokens (NFTs); facilitating the exchange and sale of services and products of third parties via computer and communication networks; providing online marketplaces for sellers of goods and/or services; auction services; voting services; promoting the goods and services of others via computer and communication networks. Class 36 : Financial services; monetary services; financial transaction services; financial exchange services; banking services; cryptocurrency services; digital currency services; electronic currency services; virtual currency services; cryptocurrency exchange services; cryptocurrency trading services; cryptocurrency payment processing; electronic payment services; electronic wallet services; currency exchange services; currency trading services; payment processing services; loan services; création and issuance of digital assets, digital tokens, cryptotokens, utility tokens, non- fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies; distribution, trading, lending, exchange, storage and transmission of digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies; providing financial information; providing information in thefields of digital assets, digital tokens,

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